Even if he gets bounced around, he can do excellent damage with his Pistol Shot from the back line and Point Blank Shot from the very front. Sometimes, the best defense is a great offense and the Highwayman’s Grape Shot is a truly destructive force on the battlefield. Paired with a Leper and two Highwaymen, I found myself able to crush most encounters in the first or second round before they had a chance to sew chaos through the ranks. Our very own HiveLeader left us three simple letters to live by (A O E) in his first impressions video, and I decided to take this to heart. The Usual Suspects Build P1: Crusader Smite, Stunning Blow, Holy Lance Bulwark of Faith/Inspiring Cry P2: Highwayman Pistol Shot, Open Vein/Point Blank. I almost never leave the Hamlet without a Leper.Īfter struggling to make any headway in my first few days with Darkest Dungeon, I decided to take an entirely different approach to the game. The Leper can switch focus mid-fight depending on the situation, becoming a tough tank or crushing the frontline with the powerful AoE of a boosted Hew. Equally capable of serving as your meatshield as he is as your primary source of damage, the Leper is versatile in ways the Crusader is not. The Leper is my go to front line in just about any situation. Everyone should have a Jester on hand in their roster. The best part is that there are also many. Each one has unique skills, both during regular combat and a campfire. The ability for the Jester to reduce stress, boost accuracy and crit rating, or reduce the accuracy of all opponents on the field at once are really nothing to scoff at. There are a wide variety of Classes in Darkest Dungeon. For me, I tend to use the Jester for his utility more than anything else, but he’s also been lethal in a pinch. Offensively, the Jester is versatile in terms of his ability to attack from multiple positions in the party, and he’s also equipped with the ability to hit multiple targets with an AOE bleed or close out a pesky foe with Heroic End. Keep in mind that party members can die permanently. Most units arrive at Resolve One but this can be raised as they complete dungeon runs at the same or lower Resolve. This class is as potent with a lute as he is with a dagger. Before you can take on the Darkest Dungeon, you will need to get your party members to Resolve Level Six. Healing is great, but mitigating damage entirely by making your opponents unable to dish it out at all can really swing things in your favor. With the Hellion’s Barbaric Yawp and Plague Doctor’s Blinding Gas Grenade, it’s possible to stun lock the entire enemy force. Mike warns them against joining the group, as he sees them and RPGs in general as addictive and dangerous. On their way out they come across the RPG (role-playing game) club. What these two really bring together is a crowd control combo that is really tough to ignore. They attend a freshman orientation class where they meet Mike, who encourages them to join an organization. Nevermind the Plague Doctor’s utility in terms of stackable team buffs and blight/bleed cures or the Hellion’s ability to sweep through the front line or dive into the back. The Runaway Class, new to Darkest Dungeon 2. The Plague Doctor and Hellion aren’t always go-to classes for me, but paired together, they can be a terrifying duo.
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